Jason Hutchins - Environment Artist
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San Zhi, Taiwan UFO Homes
This was the last environment I worked on while at Full Sail University, and is based on the retro-futuristic ufo styled homes built in Taiwan back in the 70's. Modeled in Maya, rendered in UDK.
This was the last environment I worked on while at Full Sail University, and is based on the retro-futuristic ufo styled homes built in Taiwan back in the 70's. Modeled in Maya, rendered in UDK.
This was the last environment I worked on while at Full Sail University, and is based on the retro-futuristic ufo styled homes built in Taiwan back in the 70's. Modeled in Maya, rendered in UDK.
Regenesis - 2
This was part of a 22 day competition on the WoLD forums "10 year old brother competition". Modeled in Maya, rendered in UDK.
This was part of a 22 day competition on the WoLD forums "10 year old brother competition". Modeled in Maya, rendered in UDK.
This was part of a 22 day competition on the WoLD forums "10 year old brother competition". Modeled in Maya, rendered in UDK.
The Abandoned Mill
My second to last scene in UDK while at Full Sail University, this was modeled after some photographs of an old mill that was shut down. Modeled in Maya, rendered in UDK.
My second to last scene in UDK while at Full Sail University, this was modeled after some photographs of an old mill that was shut down. Modeled in Maya, rendered in UDK.
Fender Bender
Fender Bender was a student game project required for us to graduate from Full Sail University. Mayhem Mountain and Chaos Cavern was made by myself, Chris Zukowski, and Jake Steininger. The game HUD design is my own, while the level select screen is Chris Zukowski's.
Fender Bender was a student game project required for us to graduate from Full Sail University. Mayhem Mountain and Chaos Cavern was made by myself, Chris Zukowski, and Jake Steininger. The game HUD design is my own, while the level select screen is Chris Zukowski's.
Fender Bender was a student game project required for us to graduate from Full Sail University. Mayhem Mountain and Chaos Cavern was made by myself, Chris Zukowski, and Jake Steininger. The game HUD design is my own, while the level select screen is Chris Zukowski's.
Fender Bender was a student game project required for us to graduate from Full Sail University. Mayhem Mountain and Chaos Cavern was made by myself, Chris Zukowski, and Jake Steininger. The game HUD design is my own, while the level select screen is Chris Zukowski's.
Fender Bender was a student game project required for us to graduate from Full Sail University. Mayhem Mountain and Chaos Cavern was made by myself, Chris Zukowski, and Jake Steininger. The game HUD design is my own, while the level select screen is Chris Zukowski's.ake Steininger. The game HUD design is my own.
Fender Bender was a student game project required for us to graduate from Full Sail University. Mayhem Mountain and Chaos Cavern was made by myself, Chris Zukowski, and Jake Steininger. The game HUD design is my own, while the level select screen is Chris Zukowski's.